Gold-Directory > Games > Tom Clancy's Rainbow Six: Lockdown (2006)

Tom Clancy's Rainbow Six: Lockdown (2006)


4 March 2006. Author: batman
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Author: Red Storm Entertainment è Ubisoft Montreal
Production Of: Ubisoft Entertainment
Status: Online since Feb 16 2006
ISO Status: Released Feb. 13 2006
Field: Action (Tactical / Shooter) / 3D / 1st Person
Similar Games: Close Combat: First to Fight, SWAT 4, Tom Clancy's Rainbow Six 3: Raven Shield





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About the Game
Command Team Rainbow in their toughest mission yet. When one of your own is taken hostage, do you follow orders or do you break them in order to save the life of one of your own men? The next Rainbow Six® title features a thrilling single-player campaign that has you playing as either the confident team leader, Ding Chavez, who never leaves a man behind, or as the team’s arrogant sniper, Dieter Weber, who never misses a shot. The final result: a totally immersive experience – which becomes even more compelling when gamers go online to play against other fans from around the world, using voice chat to communicate with one another. Additional game features include:

  • Superior multiplayer experience: One of the best multiplayer games ever returns with a revolutionary multiplayer experience for Xbox® Live and the Playstation® 2/

    • Xbox® Live: New “Career Mode” allows players to create their own operative, improve their skills and acquire extra equipment in all-new objective-based missions.

    • Playstation® 2: New Rivalry Mode pits Rainbow operatives against trained mercenaries in objective-driven team-based adversarial gameplay.

  • New weapons and equipment: Complete your mission with all of the tools of the trade including new items like motion trackers, battering rams, and the deadly MTAR-21 micro assault rifle.

  • Stunning graphics and ultra-realistic “ragdoll” physics deliver staggering realism and spectacular close quarter firefights.

  • Tension-building sound effects: Creaking floorboards, whispers and hostages begging for their lives hint that a threat lurks around every corner.

  • Increasingly intelligent enemy A.I.: With every mission, enemies get more dangerous using tactics like flanking, suppression fire and room clearing.


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